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Arnold 7 released

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Autodesk has released Arnold 7.0, the latest version of the production renderer, adding support for Open Image Denoise, extending the post-processing framework, and reducing memory usage in Arnold GPU. The update also significantly extends USD workflows, adding support for deep AOVs and light linking; adds support for MaterialX 1.38; and makes ACEScg the default colour space for rendering. Support for Open Image Denoise The 7.0 update makes Arnold the latest renderer to integrate Open Image Denoise (OIDN), Intel’s AI-trained CPU-based render denoising framework. It is provided in parallel with Arnold’s old CPU-based denoiser and Nvidia’s GPU-based OptiX denoiser. Both the OIDN and OptiX denoisers can make use of Arnold 7.0’s new denoise_albedo_noisy AOV, which adds specular reflections and refactions to the albedo, potentially improving denoising quality. Post-processing: new imager for colour correction, support for LUT-based looks Arnold 7.0 also expands the framework of ‘imager’ pos...

Houdini 19 sneak peek

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  SideFX has released the Houdini 19 Sneak Peek, teasing all Houdini Artists with new features and improvements. With the next version of Houdini come significant developments and enhancements to KineFX, Muscles & Tissue, Crowds, Solaris, Karma, Modeling, Pyro FX, FLIP Fluids, Vellum, RBD Destruction, FEM, Grooming, PDG, and more. Here’s a list of some of Houdini 19’s upcoming features and improvements: Solaris for Layout and Environments Unique brush-based framework for large-scale set dressing. HDA-driven brush architecture with unlimited customizability. Full access to verbified/compilable SOP networks. PDG-assisted creation of layout asset gallery. USD asset browser. Solaris for Lighting and Rendering Comprehensive Houdini scene importer. Better motion blur generation. Option to pause viewer updates. Faster GL rendering of transformable instances. Viewport support for camera exposure attribute. Updated Karma LOP for faster render setup. USD 21.08. Karma Beta tag removed to ...

Your Render Time (and How to Optimize)

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  General To give you a quick example of why it’s faster to use a render farm , imagine that you have a frame that takes 30 seconds to render on your local machine and it takes 1 minute per frame on our farm. While you may have a faster render time, we simply have more machines to throw at the job. In the time it takes your local machine to render 1 frame for 30 seconds, our farm could have up to 30 or more frames done in 1 minute. The idea behind a render farm is to use multiple machines to render the job vs. rendering out one single frame quickly through your local machine. Additionally, you need to make sure that your scene is optimized. If your scene is not optimized, it will take longer to render, and end up costing time and more money. Tips on Lowering Your Render Times All scenes are created differently, so there is not one magic answer. However, there are some general tips that should apply to everyone. Scene Optimization Always prep your scene before uploading/submitting a...

Maya Render Farm

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Autodesk Maya render project today ! SuperRendersFarm.COM is a Autodesk Maya render farm fully based in the cloud. Our software integrates with Maya and connects you with the farm through a simple plugin. Super Renders Farm is a Autodesk Maya render farm fully based in the cloud. We support all CPU and GPU render engines and all plugins. Get $25 free credits to try now! Render Now: https://superrendersfarm.com/account/register?

Cinema 4D Render Farm

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Cinema 4D render project today ! SuperRendersFarm.COM is a Cinema 4D render farm fully based in the cloud. Our software integrates with Cinema 4D and connects you with the farm through a simple plugin. Super Renders Farm is a Cinema 4D render farm fully based in the cloud. We support all CPU and GPU render engines and all plugins. Get $25 free credits to try now! Render Now: https://superrendersfarm.com/pricing