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AqMesher 2.5 for 3ds Max released

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Magic Pictures Software has released AqMesher 2.5 for 3ds Max with new features for simulating fire and smoke. The simulator supports CUDA GPU acceleration along with a new simplified node-based UI. Node base UI control OpenVDB Control Nodes: ParticleToLevelset / ObjectToLevelset / LevelsetToMesh / Smooth Filter / Smooth Filter SDF / Erode/Dilate / reNormalize / Resample / Transform / Reset Transform / CSG / Fracture / Segment / Levelset Morph / Add Map / LOD / VDB Export / Visualize / Grid Info Input Nodes: Bool / Int / Float / Vector / Random / VecToFloat / Object / Object Listbox / Geometry Obj / Geometry Listbox / Particles Obj / Particles Listbox / Prt File / Prt Listbox / VDB File / Curve Value / Map Helper / 3dsmax Time Grid Marge Nodes: Grid Array Marge / Grid Array Split / Particles Marge Simulation Nodes: Add Gravity / Add Force / Add Point Force / Add Turbulence / Add Wind / Add Vortex / Add Attractor / Velocity Diffuse / Grid Smoke Emitter / Grid Emitter Hub / Grid Smoke So...

RailClone 5 for 3ds Max released

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iToo Software has announced the release of RailClone 5, the latest version of its parametric modelling and layout tool for 3ds Max. With version 5, several new features have been added that significantly improve RailClone’s potential for scene assembly. For example, until now, RailClone was limited to distributing geometry, but it is now equally able to instance and distribute several types of non-geometrical objects, including lights and VDBs. Scene optimisation gets a boost in this release with a brand new caching system that allows you to bake a RailClone object. The cached object retains all of the features and efficiency of the regular RailClone object but will have significantly reduced compute times making loading and saving much faster. A second mode allows you to save the cache to an external file that keeps a scene’s file size light. Users can also load the caches into another RailClone object, even in a different scene, for the easy and fast re-use of massive pre-computed as...

V-Ray 5 Update 2 released for Cinema 4D

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Chaos has announced the latest version of V-Ray is now available for Cinema 4D. New features in update 2 include: Native support for Apple Silicon (M1 arm64) Added  “Live link” button for connection with Chaos Vantage Implement UVW Randomizer as shader and as a node Ability to export V-Ray scene files from the Export menu in Cinema 4D Ability to import V-Ray scene files as reference objects Support for Chaos Cosmos materials Support for instancing V-Ray Lights Implement V-Ray Light Lister Implement render mask modes: “Objects” and “Object ID” Options to control the Light Volumetric Contribution Cryptomatte with progressive sampling Add a Sharpen/Blur post effect layer Integrate rendering log in the new frame buffer Add option to set shortcuts for all VFB2 menu items Batch image processing in VFB2 for vrimg files Ability to add colour corrections to the VFB Background layer Source: https://blog.superrendersfarm.com/tutorial/v-ray/v-ray-5-update-2-released-for-cinema-4d/ See Also: Oc...

Blender 3 released

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The Blender Foundation has announced that Blender 3.0 is has been officially released. New features include: Cycles GPU kernels have been rewritten for better performance, rendering between 2x and 8x faster in real-world scenes. More responsive viewports. Upgraded OpenImageDenoise. A new option to improve shadow termination on low-poly meshes. A completely rewritten shadow catcher with indirect and environment light support, an option for lights to be included or excluded, and a new shadow catcher pass. Subsurface scattering now supports anisotropy and index of refraction for Random Walk. A new asset browser that supports drag and drop for Materials, Objects, and World datablocks. Extended geometry nodes support with a re-imagined method for designing node groups, a new attribute system, around 100 new nodes for interaction with curves, text data, instances, and more. Updated UI. Support for thumbnails in the video sequencer as well as the ability to transform strips New VR controller ...