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Đang hiển thị bài đăng từ Tháng 4, 2023

RenderMan version 25 released

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  Pixar has announced the release of RenderMan version 25. New features include: A completely new denoising technology developed by Disney Research using machine learning. Improved convergence and interactivity using the XPU renderer XPU outputs now include full support for LPEs and arbitrary AOVs Improved stylisation looks toolset including improved toon shading, hatching, line distortion and UX Progressive Pixels – Fractional first iteration display for improved image feedback with XPU, especially with very heavy models or volumes. New Texture Cache – Improved performance on GPUs if the texture cache needs to do out-of-core texture lookups or is memory constrained. Camera Controls – XPU now supports many controls of Pixar Camera, including depth of field and lens aberration. USD Improvements – Houdini Solaris support has been improved with advancements in MaterialX, camera controls, motion blur, and more. New Patterns – Extend your look development with new color and bump nodes. ...

Render Farm Service

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In the 3D animation and CGI industry, rendering is a crucial process that takes up significant amounts of time and computing resources. With the growing complexity and size of 3D models, animation, and visual effects, rendering has become more challenging and time-consuming. This is where render farm services come in, providing a reliable and cost-effective solution to handle large rendering tasks. In this article, we will explore the concept of render farm services, how they work, and their importance in the 3D animation and CGI industry. 1. What is a render farm service? A render farm service is a third-party provider that offers rendering services to individuals and businesses in the 3D animation and CGI industry. A render farm is essentially a cluster of high-end computers that work together to render complex 3D scenes and animations. Render farms can be cloud-based or on-premises, and they provide a cost-effective and efficient solution to handle large-scale rendering projects. 2...

Camera Tracker: Error Thresholds Rollout

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The Camera Tracker utility’s Error Thresholds rollout attempts to identify feature tracking errors by taking measurements and comparing them to the thresholds that you set up in this rollout. You can use this detection can be used both during a manual tracking review or during actual tracking to correct errors using the Resample On Error control in the Motion Trackers setup rollout. Utilities panel > Utilities rollout > More button > Utilities dialog > Camera Tracker > Error Thresholds rollout Interface Match Error A sum-of-differences-squared measure in RGB space of the best match in the current frame to the feature target from the previous keyframe. The error shown is a percentage of the maximum possible image difference. Good matches are usually below 0.05 percent.Variance Delta The difference in RGB color variance between the feature target image and the current best match. This measures whether the target and match have similar color ranges and can compensate for mi...

Twinmotion 2023.1 released

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Epic Games has announced the release of Twinmotion 2023.1. The release features a streamlined user interface, new and improved materials, enhanced path tracing, over 1,000 new assets, industry-specific templates, and more… New features include: New and improved UI Environments and backgrounds to fit your project Path Tracer enhancements New and improved materials New ready-posed humans and standard assets Twinmotion Datasmith file exporter Optimized Twinmotion file format Improved viewport display Source: https://blog.superrendersfarm.com/news/twinmotion-2023-1-released/

Blender 3.5 released

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The Blender Foundation has announced the release of Blender 3.5. New features include a GPU-accelerated viewport compositor, support for sculpting with vector displacement maps, 26 built-in node groups assets for hair grooming, faster rendering of scenes with many lights in Cycles, the ability to import and export USDZ, improved EEVEE speed on Apple Silicon, support for non-uniform spot lights and less noisy area lights in Cycles, new animation curves tools, new UV and modelling tools, faster OBJ export, and hundreds of bug fixes, performance, memory improvements, cleanups, refactors, and more.   Source: https://blog.superrendersfarm.com/news/blender-3-5-released/