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AqMesher 2.5 for 3ds Max released

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Magic Pictures Software has released AqMesher 2.5 for 3ds Max with new features for simulating fire and smoke. The simulator supports CUDA GPU acceleration along with a new simplified node-based UI. Node base UI control OpenVDB Control Nodes: ParticleToLevelset / ObjectToLevelset / LevelsetToMesh / Smooth Filter / Smooth Filter SDF / Erode/Dilate / reNormalize / Resample / Transform / Reset Transform / CSG / Fracture / Segment / Levelset Morph / Add Map / LOD / VDB Export / Visualize / Grid Info Input Nodes: Bool / Int / Float / Vector / Random / VecToFloat / Object / Object Listbox / Geometry Obj / Geometry Listbox / Particles Obj / Particles Listbox / Prt File / Prt Listbox / VDB File / Curve Value / Map Helper / 3dsmax Time Grid Marge Nodes: Grid Array Marge / Grid Array Split / Particles Marge Simulation Nodes: Add Gravity / Add Force / Add Point Force / Add Turbulence / Add Wind / Add Vortex / Add Attractor / Velocity Diffuse / Grid Smoke Emitter / Grid Emitter Hub / Grid Smoke So...

RailClone 5 for 3ds Max released

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iToo Software has announced the release of RailClone 5, the latest version of its parametric modelling and layout tool for 3ds Max. With version 5, several new features have been added that significantly improve RailClone’s potential for scene assembly. For example, until now, RailClone was limited to distributing geometry, but it is now equally able to instance and distribute several types of non-geometrical objects, including lights and VDBs. Scene optimisation gets a boost in this release with a brand new caching system that allows you to bake a RailClone object. The cached object retains all of the features and efficiency of the regular RailClone object but will have significantly reduced compute times making loading and saving much faster. A second mode allows you to save the cache to an external file that keeps a scene’s file size light. Users can also load the caches into another RailClone object, even in a different scene, for the easy and fast re-use of massive pre-computed as...

V-Ray 5 Update 2 released for Cinema 4D

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Chaos has announced the latest version of V-Ray is now available for Cinema 4D. New features in update 2 include: Native support for Apple Silicon (M1 arm64) Added  “Live link” button for connection with Chaos Vantage Implement UVW Randomizer as shader and as a node Ability to export V-Ray scene files from the Export menu in Cinema 4D Ability to import V-Ray scene files as reference objects Support for Chaos Cosmos materials Support for instancing V-Ray Lights Implement V-Ray Light Lister Implement render mask modes: “Objects” and “Object ID” Options to control the Light Volumetric Contribution Cryptomatte with progressive sampling Add a Sharpen/Blur post effect layer Integrate rendering log in the new frame buffer Add option to set shortcuts for all VFB2 menu items Batch image processing in VFB2 for vrimg files Ability to add colour corrections to the VFB Background layer Source: https://blog.superrendersfarm.com/tutorial/v-ray/v-ray-5-update-2-released-for-cinema-4d/ See Also: Oc...

Blender 3 released

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The Blender Foundation has announced that Blender 3.0 is has been officially released. New features include: Cycles GPU kernels have been rewritten for better performance, rendering between 2x and 8x faster in real-world scenes. More responsive viewports. Upgraded OpenImageDenoise. A new option to improve shadow termination on low-poly meshes. A completely rewritten shadow catcher with indirect and environment light support, an option for lights to be included or excluded, and a new shadow catcher pass. Subsurface scattering now supports anisotropy and index of refraction for Random Walk. A new asset browser that supports drag and drop for Materials, Objects, and World datablocks. Extended geometry nodes support with a re-imagined method for designing node groups, a new attribute system, around 100 new nodes for interaction with curves, text data, instances, and more. Updated UI. Support for thumbnails in the video sequencer as well as the ability to transform strips New VR controller ...

Octane 2022 Preview launches with KitBash 3D, Greyscalegorilla Plus

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  Otoy has announced the release of Octane 2022 Preview and BrigadeBench. introduces a new Photon Tracer Kernel for 1000x faster caustics, Arnold Standard Surface support, 3x faster particles, and more. For the first time, this release also includes Brigade and BrigadeBench, a real-time path tracing engine. This release also includes annual passes to KitBash 3D models and  Greyscalegorilla Plus, and LightStage MetaFace scans in addition to the existing access subscribers had to World Creator, EmberGenFX, Architron, and Sculptron. Source:  https://blog.superrendersfarm.com/octane/octane-2022-preview-launches-with-kitbash-3d-greyscalegorilla-plus/ Super Renders Farm – Powerful & Smart  Cloud Render Farm

CablePlacer For 3ds Max

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MxTools has released CablePlacer , a new tool for 3ds Max 2013 and above for modelling cables based on splines. Features include the ability to save and load cable items to a library with thumbnails, and adjust their size, the ability to construct cable nodes in a variety of ways using several parameters, the ability to replace geometry with a cable node, the ability to extract a spline from the geometry, the ability to draw a shape in screen space or by conforming to a surface, and the ability to manipulate cables by adjusting their position, rotation, scale, and twist. The plugin includes several preset cables with UV’s and materials that are ready to use. Find out more on Gumroad . Super Renders Farm is a 3DS Max render farm fully based in the cloud. Our software integrates with 3DS Max and connects you with the farm through a simple plugin. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue. Source: https://blog.superrendersfa...

How To Estimate The Price Of The Project And What Does “Frame Per Node” Mean?

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1. How to estimate the price of the project To get a quick estimate, you can use our Cost Calculator . Remember though, all projects are varied and very different depending on how complicated your files are. It’s only an approximation and for your reference only and it only works for animations. To get a more accurate estimate, we highly recommend running a test job with few typical frames using Incremental Step* For example: If you fill in 1 in the incremental step box , frame 0, 1,2,3,4,5 ,…etc will be rendered If you fill in 100 in the incremental step box , frame 0, 100,200 …etc will be rendered Besides, There are some different points you should keep in mind between SuperRendersFarm and Local Rendering On your local When you look at the frame render time on your local machine and see it takes 5 minutes for example, it might be different once you render the same frame here. On our farm Our system needs to load your scene first, open scene, render, save the result,…All of those...

Golaem 8 released

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Golaem has announced the release of the latest version of its crowd animation software for Maya. Version 8 introduces real-time simulation in Unreal Engine. increases the crowd previsualization quality inside the Maya viewport while maintaining performances, and brings new Layout layers enabling users to populate and customise a scene faster. Source:  https://blog.superrendersfarm.com/tutorial/maya/golaem-8-released/

SiNi Software 1.24 released

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SiNi Software has announced the release of version 1.24 of its suite of tools and plugins for 3ds Max. The main improvement in this update is the addition of support for Redshift and Chaos’ V-Ray Scene (.vrscene) file format. The 3 plugins – Desipher, Scatter and SiClone – support standard Redshift rendering only in this release, with IPR promised soon. The Illumi HDRI wizard has been updated to include a new setup tab to allow users to add multiple file paths to HDRI libraries. The previews now include exposure settings to view library images more accurately. Illumi also now includes support for Redshift. This includes standard Redshift rendering and IPR. In addition, the plugins include full support for V-Ray 5.2 interactive rendering as well as supporting the V-Ray Scene file format to share assets with other applications that run V-Ray, including Chaos cloud rendering services and Chaos Vantage. Source: https://blog.superrendersfarm.com/tutorial/3ds-max/sini-software-1-24-released/...

Arnold 7 released

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Autodesk has released Arnold 7.0, the latest version of the production renderer, adding support for Open Image Denoise, extending the post-processing framework, and reducing memory usage in Arnold GPU. The update also significantly extends USD workflows, adding support for deep AOVs and light linking; adds support for MaterialX 1.38; and makes ACEScg the default colour space for rendering. Support for Open Image Denoise The 7.0 update makes Arnold the latest renderer to integrate Open Image Denoise (OIDN), Intel’s AI-trained CPU-based render denoising framework. It is provided in parallel with Arnold’s old CPU-based denoiser and Nvidia’s GPU-based OptiX denoiser. Both the OIDN and OptiX denoisers can make use of Arnold 7.0’s new denoise_albedo_noisy AOV, which adds specular reflections and refactions to the albedo, potentially improving denoising quality. Post-processing: new imager for colour correction, support for LUT-based looks Arnold 7.0 also expands the framework of ‘imager’ pos...