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Corona 8 for 3ds Max and Cinema 4D released

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Chaos Czech has announced the release of Chaos Corona 8 for 3ds Max and Cinema 4d. New features include: Chaos Cosmos  – Similar to Chaos Cosmos for V-Ray it includes free content accessible from a built-on browser. Chaos Scatter  – Replaces Corona Scatter with many more advanced features including support for exclude splines, limiting by slope angle, controlling transforms with maps, camera culling and more. Corona Decal  – Add surface details or imperfections, including displacement, from the 3D viewport, reducing the need to fiddle with UV placement. Customizable Tone Mapping in the VFB including ACES OT  – More realistic results with improved customization options, users can now create their own customizable stack of tone mapping controls. Corona Slicer  – Create cutaways that can be animated, which are faster, more forgiving on topology, and have none of the instability of geometry-based booleans. Corona Curvature map  – Add dirt or wear-and-tear to ob...

Maya 2023 released

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  Autodesk has announced the release of Maya 2023, features include:  Unreal Live Link for Maya allows users to stream animation data from Maya to Unreal in real-time, ideal for virtual production and game development.  Blue Pencil 2D Drawing Tools allows users to draw 2D sketches over scenes directly in the viewport in a clean and non-destructive way. Building on Maya’s Grease Pencil tool, this new toolset allows users to sketch poses over time, define motion arcs, mark up shots, and add annotations and comments for review.  Experience faster scene playback with new Cached Playback support for the Jiggle deformer and Bullet solver.  The Evaluation Toolkit now includes a new Invisibility evaluation mode and a Reduce Graph Rebuild option for animation workflows.   This update integrates USD in Bifrost for the first time, allowing Maya to be used almost anywhere there’s a USD implementation in the pipeline – from familiar Maya workflows to procedural Bif...

New features of 3ds Max 2023

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 Autodesk has announced the release of 3ds Max 2023. Some of the highlights include: Retopology Pre-processing allowing users to handle larger amounts of data with less setup and preparation by enabling the Remesh option as a pre-processing step. Retopology Data Propagation allowing the user to view the input and output mesh results of the retopology action. The ability Snap the working pivot A new Autobackup toolbar has been added to the default user interface in 3ds Max. glTF Material & Exporter add support for using glTF materials plus the ability to export 3ds Max files as compact .gltf or .glb files. A new mode has been introduced to the Physical Material called Autodesk Standard Surface Compliant. 3ds Max 2023 includes MAXtoA 5.1.0 which introduces new features, bug fixes, performance optimizations, and production improvements. Smart Extrude now allows for a partial cut-through on an Editable Poly object. Improvements to Occlude Selection, including a speed boost of ...

VdbRemesh Modifier for 3ds Max

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  ​ Poly Design has released VdbRemesh, a new C++ based Multi-threaded openVDB remeshing modifier for 3dsMax. It includes a procedural filter stack that has 10 filters that can be applied in any order. According to the developers, since it’s a volume-based modifier it works quite differently from the traditional surface modifiers and can be used to smooth the edges of hard surface cad models, post-process 3D scans for removing the unwanted holes, generate a smooth high poly model from a low-poly, generate a nice proxy mesh for a high poly model, generate a low-poly clean mesh for a bake operation, generate closed 3D printable meshes from regular surface meshes, explore new 3d forms without the restriction of topology, make the surface topology uniform ready for a sculpt or a simulation, generate non-intersecting shell operation, and much more. See more:  CGTrader Source:  https://blog.superrendersfarm.com/tutorial/3ds-max/vdbremesh-modifier-for-3ds-max/

DecalPlacer 1.5 for 3ds Max

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MXtools  has announced DecalPlacer 1.5, the latest release of its tool for 3ds Max designing for placing decals on objects.  The new update adds a modernised UI, the ability to retain a decal’s aspect ratio, snap angles, the ability to resize a decal by corner or centre pivot, real-time projection of the decal mesh, the ability to create and edit “*.xml” decal files, plus a redesigned core structure with entries, layers and decals using three engines: DecalMesh, DecalProjectUV, and DecalCompMaps. Super Renders Farm – Powerful & Smart  Cloud Render Farm   Source:  https://blog.superrendersfarm.com/news/decalplacer-1-5-for-3ds-max/

Cinema 4D vs Maya: Which Is Better?

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Make no mistake, both are excellent 3D modeling and animation programs. But you have to choose one, although this choice does not imply that one is better than another since it is a matter of taste. It depends a lot on the interface with which you feel most comfortable.   Be attentive, the final fight between Cinema 4D vs Maya begins!  How does Cinema 4D work?  The operation of Cinema 4D has made it one of the most popular programs for 3D modeling, since it allows creating highly complex content, using a very intuitive set of tools.  But will you be able to carry out projects even if you have no experience? Do not have any doubt that you can, since the interface is very easy to use and you will develop high-quality content.   As we explained previously, one of the great functions that this program has is MoGraph. With this function, you will be able to develop moving graphics in a simple way and without so many d...

Twinmotion 2022.1 released

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  ​ Epic has announced the release of Twinmotion 2022.1. New features include multi-sync connectivity to Archicad, Revit, Rhino, SketchUp Pro, and Vectorworks; a new Path Tracer, HDRI Skydomes and orthographic top views with accurate lighting; LIDAR point cloud support and thousands of new Quixel assets; Early Access to an enhanced Twinmotion Cloud service, and much more. See a full list of what’s new on the Twinmotion website. Source:  https://blog.superrendersfarm.com/news/twinmotion-2022-1-released/

AqMesher 2.5 for 3ds Max released

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Magic Pictures Software has released AqMesher 2.5 for 3ds Max with new features for simulating fire and smoke. The simulator supports CUDA GPU acceleration along with a new simplified node-based UI. Node base UI control OpenVDB Control Nodes: ParticleToLevelset / ObjectToLevelset / LevelsetToMesh / Smooth Filter / Smooth Filter SDF / Erode/Dilate / reNormalize / Resample / Transform / Reset Transform / CSG / Fracture / Segment / Levelset Morph / Add Map / LOD / VDB Export / Visualize / Grid Info Input Nodes: Bool / Int / Float / Vector / Random / VecToFloat / Object / Object Listbox / Geometry Obj / Geometry Listbox / Particles Obj / Particles Listbox / Prt File / Prt Listbox / VDB File / Curve Value / Map Helper / 3dsmax Time Grid Marge Nodes: Grid Array Marge / Grid Array Split / Particles Marge Simulation Nodes: Add Gravity / Add Force / Add Point Force / Add Turbulence / Add Wind / Add Vortex / Add Attractor / Velocity Diffuse / Grid Smoke Emitter / Grid Emitter Hub / Grid Smoke So...

RailClone 5 for 3ds Max released

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iToo Software has announced the release of RailClone 5, the latest version of its parametric modelling and layout tool for 3ds Max. With version 5, several new features have been added that significantly improve RailClone’s potential for scene assembly. For example, until now, RailClone was limited to distributing geometry, but it is now equally able to instance and distribute several types of non-geometrical objects, including lights and VDBs. Scene optimisation gets a boost in this release with a brand new caching system that allows you to bake a RailClone object. The cached object retains all of the features and efficiency of the regular RailClone object but will have significantly reduced compute times making loading and saving much faster. A second mode allows you to save the cache to an external file that keeps a scene’s file size light. Users can also load the caches into another RailClone object, even in a different scene, for the easy and fast re-use of massive pre-computed as...

V-Ray 5 Update 2 released for Cinema 4D

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Chaos has announced the latest version of V-Ray is now available for Cinema 4D. New features in update 2 include: Native support for Apple Silicon (M1 arm64) Added  “Live link” button for connection with Chaos Vantage Implement UVW Randomizer as shader and as a node Ability to export V-Ray scene files from the Export menu in Cinema 4D Ability to import V-Ray scene files as reference objects Support for Chaos Cosmos materials Support for instancing V-Ray Lights Implement V-Ray Light Lister Implement render mask modes: “Objects” and “Object ID” Options to control the Light Volumetric Contribution Cryptomatte with progressive sampling Add a Sharpen/Blur post effect layer Integrate rendering log in the new frame buffer Add option to set shortcuts for all VFB2 menu items Batch image processing in VFB2 for vrimg files Ability to add colour corrections to the VFB Background layer Source: https://blog.superrendersfarm.com/tutorial/v-ray/v-ray-5-update-2-released-for-cinema-4d/ See Also: Oc...