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3ds Max 2023.1 released

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Autodesk has announced the release of 3ds Max 2023.1. The main new features include: The ability to extrude and extend spline segments or open vertices using the transform tools in combination with keyboard shortcuts for fast and flexible spline editing. Significant performance improvements to the Turbosmooth, Morpher, and Skin modifier. The ability to save material libraries back to previous versions of Max. Improved File Merge performance A new Zoom Extents on Isolate mode. When exiting from Isolate Mode, 3ds Max will return to the previous Zoom level in the Viewport. Support for Alembic 1.8.3 Improvements to the Chamfer modifier including an enhanced retriangulation algorithm that reduces the chance of long and thin edges, or misaligned edges from occurring and potentially causing visual distortions on the geometry. A new option in the Vertex Paint modifier that allows you to capture existing Vertex information that can then be further edited and manipulated. The Unfold3D Optimiz...

Blender 3.2 released

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  The Blender Foundation has announced the release of Blender 3.2. New features include: Support for Light Groups to allow users to modify the colour and intensity of lights in post without re-rendering Cycles now supports selective rendering of caustics in shadows of refractive objects. Motion Blur now works with volumetrics. Many poly painting improvements, including the ability to paint in sculpt mode. Preservation of colour attributes when using remesher. Masking, auto-masking and face sets are fully supported with colour attribute painting. A new duplicate elements geometry node. Support for asset collections in the asset browser. A new Curve Pen tool. Grease Pencil gains an envelope modifier that connects all points that are N points apart. Improved channels in the Video Sequencer. Source:  https://blog.superrendersfarm.com/tutorial/blender/blender-3-2-released/

V-Ray 6 beta announced

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  Chaos has announced a beta version of V-Ray 6 for 3ds Max is now available for testing. This release sees several interesting new features including a real-time clouds system that works with the existing sun and sky tools to create more interesting procedural skies without the need for HDRIs. This release also includes the enigmatically named VrayEnmesh Modifier which allows the user to coat a surface with geometry instead of a texture. Unlike instancing, there is no extra memory used for the repeating geometry which means you can have billions of polygons without any impact on memory consumption. Talking of Instancing, for the first time V-Ray 6 will include Chaos Scatter, the new improved scattering tool that was introduced recently to Corona Version 8. A new mode is added to the V-Ray Dome light called Finite dome. It allows users to fine tune the ground projection using 3 new parameters: Radius, Projection height, and Ground blend. There are also improvements to V-Ray Proxie...

D5 Render 2.2.1 released

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D5 Render has released a new version of its real-time raytracing renderer. The biggest improvement of version 2.2.1 is the improvement of quality in final rendered frames thanks to a significantly optimised anti-aliasing algorithm. In addition, the noise problem previously seen in reflections on glass has been fixed, and frosted glass materials have also been improved. This release also sees a large number of new assgmaets added to the built-in library, including over 100 wall and roof tile materials, water materials, basic shapes, character models, and more. In addition, the facial expressions and animations of human models have been optimised. Source:  https://blog.superrendersfarm.com/news/d5-render-2-2-1-released/

Substance 3D Sampler 3.3 released

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Adobe has announced the release of Substance 3D Sampler 3.3 with new tools, content, and features to make it easier to create and edit materials and environment lights.  New features include: Content-Aware Fill IBL Authoring – Spherical projection – Exposure slider – Dedicated viewer settings Improved Widgets – Clone Stamp – Crop and Transform – Brush Toolbar Image to Material (AI powered) Source: https://blog.superrendersfarm.com/news/substance-3d-sampler-3-3-released/

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Corona 8 for 3ds Max and Cinema 4D released

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Chaos Czech has announced the release of Chaos Corona 8 for 3ds Max and Cinema 4d. New features include: Chaos Cosmos  – Similar to Chaos Cosmos for V-Ray it includes free content accessible from a built-on browser. Chaos Scatter  – Replaces Corona Scatter with many more advanced features including support for exclude splines, limiting by slope angle, controlling transforms with maps, camera culling and more. Corona Decal  – Add surface details or imperfections, including displacement, from the 3D viewport, reducing the need to fiddle with UV placement. Customizable Tone Mapping in the VFB including ACES OT  – More realistic results with improved customization options, users can now create their own customizable stack of tone mapping controls. Corona Slicer  – Create cutaways that can be animated, which are faster, more forgiving on topology, and have none of the instability of geometry-based booleans. Corona Curvature map  – Add dirt or wear-and-tear to ob...

Maya 2023 released

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  Autodesk has announced the release of Maya 2023, features include:  Unreal Live Link for Maya allows users to stream animation data from Maya to Unreal in real-time, ideal for virtual production and game development.  Blue Pencil 2D Drawing Tools allows users to draw 2D sketches over scenes directly in the viewport in a clean and non-destructive way. Building on Maya’s Grease Pencil tool, this new toolset allows users to sketch poses over time, define motion arcs, mark up shots, and add annotations and comments for review.  Experience faster scene playback with new Cached Playback support for the Jiggle deformer and Bullet solver.  The Evaluation Toolkit now includes a new Invisibility evaluation mode and a Reduce Graph Rebuild option for animation workflows.   This update integrates USD in Bifrost for the first time, allowing Maya to be used almost anywhere there’s a USD implementation in the pipeline – from familiar Maya workflows to procedural Bif...

New features of 3ds Max 2023

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 Autodesk has announced the release of 3ds Max 2023. Some of the highlights include: Retopology Pre-processing allowing users to handle larger amounts of data with less setup and preparation by enabling the Remesh option as a pre-processing step. Retopology Data Propagation allowing the user to view the input and output mesh results of the retopology action. The ability Snap the working pivot A new Autobackup toolbar has been added to the default user interface in 3ds Max. glTF Material & Exporter add support for using glTF materials plus the ability to export 3ds Max files as compact .gltf or .glb files. A new mode has been introduced to the Physical Material called Autodesk Standard Surface Compliant. 3ds Max 2023 includes MAXtoA 5.1.0 which introduces new features, bug fixes, performance optimizations, and production improvements. Smart Extrude now allows for a partial cut-through on an Editable Poly object. Improvements to Occlude Selection, including a speed boost of ...

VdbRemesh Modifier for 3ds Max

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  ​ Poly Design has released VdbRemesh, a new C++ based Multi-threaded openVDB remeshing modifier for 3dsMax. It includes a procedural filter stack that has 10 filters that can be applied in any order. According to the developers, since it’s a volume-based modifier it works quite differently from the traditional surface modifiers and can be used to smooth the edges of hard surface cad models, post-process 3D scans for removing the unwanted holes, generate a smooth high poly model from a low-poly, generate a nice proxy mesh for a high poly model, generate a low-poly clean mesh for a bake operation, generate closed 3D printable meshes from regular surface meshes, explore new 3d forms without the restriction of topology, make the surface topology uniform ready for a sculpt or a simulation, generate non-intersecting shell operation, and much more. See more:  CGTrader Source:  https://blog.superrendersfarm.com/tutorial/3ds-max/vdbremesh-modifier-for-3ds-max/