HOUDINI 19.5 RELEASED

 

Updated SideFX has announced the release of Houdini 19.5 at a 90-minute livestreamed launch event. Some of the new features and improvements include:

  • SOP Flip workflow – Flip Fluid sourcing and solving are available in SOPs

  • SOP Flip Viscosity

  • SOP FLIP Configs – many convenient setups for FLIPs in SOPs including lava, beach, wave, ocean

  • SOP FLIP Boundary – Custom Flip Boundaries

  • SOP FLIP Domains – Resizable domains with multiple collisions within a tank

  • SOP FLIP Uprising – Balance low and high-resolution sims to capture detail where needed

  • Kelvin Wakes – a new time-independent deformer

  • Curve Orientation – Enhanced curve tool with orientation and auto-tangent support

  • Polyscalpel – a versatile cutting tool for curves and surfaces

  • PolyWireUV – UV Generation for polywire geometry, plus the ability to output the rig to pose and deform using KineFX Tools and the ability to animate curves to drive geometry output

  • Pyros source instancing – GPU accelerated instancing and turbulence

  • Environment Lights – enhanced lighting for volumes in the 3D viewport

  • Content Library – Free pyro project files for Karma, Unreal, and Unity

  • Layout Line Brush – more dedicated brushes for building environments in Solaris

  • USD Asset Database – Create, save and load individual database files for quick access to assets

  • Layout Finish Brush – Place USD assets with random scale, orientation, and distribution

  • Layout Stack Brush – vertical placement with optional spacing, randomized translation, and rotation

  • Layout Comb Brush – Orient USD Asses based on the direction of the cursor

  • Light Filters – Karma gobo, barn doors, and gels

  • Light Filter Network (CPU Only)

  • Crowds LookAt – redesigned and expanded Agent look at capabilities

  • Grooming Improvements – mirrored brush actions also now work on asymmetrical grooms

  • Hair HDA Procedural – Generate simple fur and deform complex hair grooms at render time

  • Karma Ocean – dedicated ocean rendering with Karma Ocean LOP and Encino waves in Ocean Spectrum SOP

  • Material X Nested Dielectrics

  • Ongoing Karma XPU development

  • Facing Ratio and Curvature VOPs

  • Rounded Edges VOP

  • Coving – watertight subdivision or displacement

  • Material X SSS – random-walk subsurface scattering.

  • Motion Blur – Dedicated Motion Blur SOP for simplified setup.

  • Muscles and Tissue – Vellum muscle, tissue, and skin sims are faster, more accurate, and robust

Detail: https://www.sidefx.com/products/whats-new-in-195/

Source: https://blog.superrendersfarm.com/tutorial/houdini/houdini-19-5-released/


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