HOUDINI 19.5 RELEASED
Updated SideFX has announced the release of Houdini 19.5 at a 90-minute livestreamed launch event. Some of the new features and improvements include:
SOP Flip workflow – Flip Fluid sourcing and solving are available in SOPs
SOP Flip Viscosity
SOP FLIP Configs – many convenient setups for FLIPs in SOPs including lava, beach, wave, ocean
SOP FLIP Boundary – Custom Flip Boundaries
SOP FLIP Domains – Resizable domains with multiple collisions within a tank
SOP FLIP Uprising – Balance low and high-resolution sims to capture detail where needed
Kelvin Wakes – a new time-independent deformer
Curve Orientation – Enhanced curve tool with orientation and auto-tangent support
Polyscalpel – a versatile cutting tool for curves and surfaces
PolyWireUV – UV Generation for polywire geometry, plus the ability to output the rig to pose and deform using KineFX Tools and the ability to animate curves to drive geometry output
Pyros source instancing – GPU accelerated instancing and turbulence
Environment Lights – enhanced lighting for volumes in the 3D viewport
Content Library – Free pyro project files for Karma, Unreal, and Unity
Layout Line Brush – more dedicated brushes for building environments in Solaris
USD Asset Database – Create, save and load individual database files for quick access to assets
Layout Finish Brush – Place USD assets with random scale, orientation, and distribution
Layout Stack Brush – vertical placement with optional spacing, randomized translation, and rotation
Layout Comb Brush – Orient USD Asses based on the direction of the cursor
Light Filters – Karma gobo, barn doors, and gels
Light Filter Network (CPU Only)
Crowds LookAt – redesigned and expanded Agent look at capabilities
Grooming Improvements – mirrored brush actions also now work on asymmetrical grooms
Hair HDA Procedural – Generate simple fur and deform complex hair grooms at render time
Karma Ocean – dedicated ocean rendering with Karma Ocean LOP and Encino waves in Ocean Spectrum SOP
Material X Nested Dielectrics
Ongoing Karma XPU development
Facing Ratio and Curvature VOPs
Rounded Edges VOP
Coving – watertight subdivision or displacement
Material X SSS – random-walk subsurface scattering.
Motion Blur – Dedicated Motion Blur SOP for simplified setup.
Muscles and Tissue – Vellum muscle, tissue, and skin sims are faster, more accurate, and robust
Detail: https://www.sidefx.com/products/whats-new-in-195/
Source: https://blog.superrendersfarm.com/tutorial/houdini/houdini-19-5-released/
Super Renders Farm - the cheapest, fastest render farm and most stable service provider that uses cloud render platform for rendering service
Nhận xét
Đăng nhận xét