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Does Rendering Damage Your Computer?

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Rendering is an essential step in the CG production process, and it is also a very wear-and-tear step for the machine. Then many people will worry that if they frequently use their own computer to render, is rendering harmful to the computer? The answer is yes. If you want to protect your machine, then how can you reduce the damage of rendering to your machine? Super Renders Farm will tell you why rendering is harmful to your machine and give you a recommended solution. 1. Does Rendering Damage the Computer? The reason why rendering can damage a machine is because of the frequency of use. If it is frequently overclocked or overused, it may wear out a little faster compared to a computer that is used less. And many people’s projects can’t be solved in a few hours once rendered, a few days, ten days is not out of the question. Long-term being used so that the computer is “burning”, thus making damage to the machine. But if the project is small and takes less than an hour or a few hours t...

Mari 6 released

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  Foundry announced the release of Mari 6. New features include: USD export support for Arnold and Renderman shaders to enables users to export one USD look file containing all the relevant shader information needed for a look development-ready asset. The ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. Artists can use Mari’s intuitive selection group tools to assign materials to specific areas of their model and ensure these remain correctly assigned within the exported USD look. A new painting mode that allows users to paint a tileable image and follow the curves and direction of the brush stroke. It enables artists to create seams, stitches, and decals on characters. Support for Python snippets as Shelf Items meaning artists no longer need to to install Python Scripts into the Scripts path before launching Mari. This allows users to share scripts amongst themselves and across studios to get tasks done more efficiently. A new T...

V-Ray 6 for Houdini released

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V-Ray 6 is here to empower you to create anything imaginable with new features including: Tighter integration for an even smoother workflow. Support for Houdini 19.5 , plus a fully-featured V-Ray Hydra delegate for Solaris.  Native support for Houdini’s ocean tools , letting you create the perfect ocean waves faster and without any texture baking.  Smart tools to unleash your creativity. Generate more realistic volumetric effects such as clouds, smoke, and more  with Phase Function. Easily create masks for your volumetrics.  Bring scenes to life with Chaos Cosmos , our free library of high-quality V-Ray content.  Customize just the right clouds for your environment without spending hours browsing through HDRI libraries and animating.  Use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, scratched and rusty surfaces, embossed lettering, and more.  Repeat geometry across the surface of an object in the most me...

Maya 2023.3 released

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  Autodesk has announced the release of Maya 2023.3. New features and improvements include: In the Proximity Wrap tool, a new Transform As Deformation option specifies whether the transform of the driver is used for deformation or whether it is kept separate. The Driver Cluster Matrix attribute can also be used to better preserve rotation and scaling. New options for left-drag behaviour when working with keyframes.  Options in the Hypershade work area allow the user to set default grid visibility, grid snapping, display modes, and swatch sizing. Updates to the Autodesk Translation Framework to allow users to transfer data and files within projects with support for Catia V5-6R2022 and Alias 2023 models. Includes MaxtoA 5.4.2.7 which promises a smoother artist experience, addressing issues with Physical Materials, Volume materials, and more. Plus many more small fixes and improvements. Source: https://blog.superrendersfarm.com/news/maya-2023-3-released/

Blender 3.4 released

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The Blender Foundation has announced the release of Blender 3.4. Headline features of this release include the addition of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles; auto-masking tools in Sculpt/Paint mode accessible from the 3D Viewport; several updates to the UV editor in addition to new operators to align UV rotation, randomise islands, support for non-uniform grids, and more; an overlay in the 3D Viewport when using Geometry Nodes, making it easy to debug and test parts of a node tree; new Geometry Nodes that can retrieve mesh and curve data, sample UV surfaces and more.  Other improvements include a new Grease Pencil outline modifier and better Fill tool, support for PBR extensions in .mtl files, animation editors improvements, major performance speed-ups, and much more. Source: https://blog.superrendersfarm.com/news/blender-3-4-released/

3ds Max 2023.3 released

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  Autodesk has announced the release of 3ds Max 2023.3. New features include: Significantly improved performance for polygon mesh to triangle conversion operations. Users will see benefits when using modifiers that force conversion or when sending scene data to offline renderers like Arnold.  A new organic noise OSL map that includes 28 presets. 2D and 3D UVW randomiser OSL map that can randomise the scale, offset, and rotation of UVW coordinates.  Updated Substance plugin that supports versions 8 and 9 of the Corona renderer Updates to the Autodesk Translation Framework to allow users to transfer data and files within projects with support for Catia V5-6R2022 and Alias 2023 models. Includes MaxtoA 5.4.2.7 which promises a smoother artist experience, addressing issues with Physical Materials, Volume materials, and more. Plus many more small fixes and improvements.  Source: https://blog.superrendersfarm.com/tutorial/3ds-max/3ds-max-2023-3-released/

Ragdoll Dynamics 3.0 released

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Imbalance has announced the release of Ragdoll Dynamics 3.0 with tools to automate character physics in Maya. New features include: Live Mode with a click-and-drag interface strips traditional rigs of their complexity, replacing them with a system that helps animators capture their rig as if they were playing with an action figure. The ability to turn existing Maya rigs into physically based versions of themselves. The developers claim that the resulting rig will not only be easier to animate, and stem from the same workflow an animator is used to, but will see CPU performance improvements of 10-100x, taking complex rigs from 5fps to 500fps. Fourteen characters are now available in a high-res asset library, designed to help animators start experimenting with the Ragdoll feature set. Animators can use a premade spaceman, alien, dog, human and more to create previs, test ideas, or see how the physics structure could be applied to one of their own assets. Each ragdoll an artist builds up ...

The best 3D modelling software in 2023

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Owning the best 3D modelling software will give you the ability to elevate your CG skills and create amazing 3D art. Having experience with the most popular tools and software could also help get you a career in the ever-evolving media industry. Luckily, 3D modelling software is more accessible than ever. With free programmes like Blender being a major player within the industry, you can even gain experience without spending a fortune.  To help you decide which programme is best for you, we’ve compiled this useful guide which details the best 3D modelling software out there right now. We look at a range of needs and specifics – whether you’re an experienced 3D modeller looking to try a new programme or if you’re entirely new to the 3D world, we’ve got you covered. We’ll take a look at a range for different budgets, software needs and ease of use so you can find the best fit of programme for you. The best 3D modelling software: paid-for options Maya Autodesk Maya will bag the top sp...

RealityCapture 1.2.1

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  Capturing Reality has released Reality Capture version 1.2.1. New features include: The ability to export to Sketchfab at no additional cost using a PPI license with a limitation 300k polygons and 1 x 4k texture An automated workflow for transferring large datasets from RC to UE5 Under-the-hood improvements for easier cloud deployment RealityCapture to Unreal Engine Optimizations An extended console view with a command line and new command line commands UI improvements And much more! Source: https://blog.superrendersfarm.com/news/realitycapture-1-2-1/

Black Friday 2022 – The biggest bonus of the year

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  𝐀𝐫𝐞 𝐲𝐨𝐮 𝐫𝐞𝐚𝐝𝐲 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐁𝐄𝐒𝐓 𝐃𝐄𝐀𝐋 𝐎𝐅 𝐓𝐇𝐄 𝐘𝐄𝐀𝐑?  It is that time of the year when everyone is looking to hit the best price with the best coupon. And at Super Renders Farm, we bonus up to +100% rendering credits to speed up your production!  Beginning from the 22nd up to the 30th of November, 2022.  Coupon code: BLACKFRIDAY22  Bonus 15% for all payments less than $1000  Bonus 30% for all payments from $1000 to $2000  Bonus 100% for all payments from $2000  So, it’s time to render more and make your projects come to life.  Render Now at: https://superrendersfarm.com